AI Insights · Timothy · April 2022
Top 5 Roguelike Games on Android in the US: Q1 2022
Discover the performance of the top 5 roguelike games on Android in the US during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 roguelike games on Android in the United States showed varied performance across key metrics. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
RAID: Shadow Legends from Plarium Global Ltd experienced a notable revenue peak at approximately $1.9M in the final week of December, with fluctuations throughout the quarter, ending at around $1.6M in the last week of March. Weekly downloads saw a high of around 37.6K in late December, gradually declining to approximately 27.9K by the end of March. Active users started strong at 128.4K, saw a peak of 138.7K at the end of January, and then stabilized around 115.7K by the quarter's end.
Hero Wars: Alliance from NEXTERS GLOBAL LTD had a fluctuating revenue trend, peaking at roughly $724K in mid-February, concluding the quarter at around $480K. Downloads varied, reaching a high of 26.3K mid-March and ending the quarter at approximately 17.8K. Active users showed a slight decrease from 74.1K at the start to around 68.2K by the end of March.
Awaken: Chaos Era by Century Games PTE. LTD. launched mid-January and saw an initial revenue peak of about $256K by the end of January. This was followed by a slight decline, ending the quarter at around $141K. Weekly downloads started at 22.4K, decreasing steadily to 5.1K by the end of March. Active users began at 8.3K, peaking at 24.9K at the end of February, and then slightly declining to around 20K.
My Heroes: Dungeon Raid from Reality Squared Games, released in mid-February, saw its revenue grow from $20.6K to about $40.1K by the end of March. Downloads peaked at 31.5K in the third week of February and settled at around 18.3K by the end of the quarter. Active users followed a similar trend, starting at 13.8K and reaching 37.7K by late February, ending at 31.5K in March.
PunBall by Habby saw consistent revenue growth, peaking at approximately $46.3K at the end of January, and maintaining around $30.5K by the end of March. Downloads varied, with a high of 16.9K in late December, tapering off to 6.8K by the end of March. Active users started at 63.2K, fluctuating throughout the quarter, and stabilized around 50K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.